Description
A fast paced twin-stick roguelite platformer. Climb an ominous clock tower in a series of procedural encounter rooms and past challenging boss fights on your way to reclaiming your lost memory.
DEFEAT, HEAL, SACRIFICE!
Exchange health for power in fast paced glass cannon gameplay. Find the right balance of attack and defense as you try, die, repeat and progress up the tower
UNIQUE RUNS
Battle through an almost infinite variety of combat encounters in procedurally generated rooms
U…
Revita
Product Details
| Release Date: | April 21, 2022 |
| Platform: | Steam |
| Operating Systems: | |
| Genres: | Action , Adventure , Indie , RPG |
| Publishers: | Dear Villagers , Doyoyo Games |
| Developers: | BenStar |
| Tags: | 2D , Action , Action-Adventure , Action Roguelike , Adventure , Colorful , Cute , Dungeon Crawler , Gun Customization , Looter Shooter , Old School , Pixel Graphics , Procedural Generation , PvE , Retro , Rogue-like , Rogue-lite , RPG , Score Attack , Twin Stick Shooter |
| Languages: | English, French, German, Spanish, Spanish, Portuguese |
| Controller Support: | Full Support |
Requirements
Windows OS: Windows 10 (version 1607 or better) Processor: 64bit 1.5 GHz CPU Memory: 2048 MB RAM Graphics: DirectX® 10 compliant graphics card and driver DirectX: Version 10 Storage: 250 MB available space Sound Card: TBA Additional Notes: TBA
Instructions
In order to activate this game, you will require a third-party 'Steam' account. For full details on how to activate please follow this link: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352
Description
A fast paced twin-stick roguelite platformer. Climb an ominous clock tower in a series of procedural encounter rooms and past challenging boss fights on your way to reclaiming your lost memory.
DEFEAT, HEAL, SACRIFICE!
Exchange health for power in fast paced glass cannon gameplay. Find the right balance of attack and defense as you try, die, repeat and progress up the tower
UNIQUE RUNS
Battle through an almost infinite variety of combat encounters in procedurally generated rooms
U…















