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Conjurers

$11.99
$9.11
Can be activated in: United States of America - Check
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Product Details
Release Date: July 28, 2026
Platform:
Steam
Operating Systems:
Genres: Indie , Strategy
Publishers: indie.io
Developers: Carl Treadway
Tags: Card Game , Creature Collector , Deckbuilding , Tactical RPG , Turn-Based Strategy
Languages: English, German, Chinese
Menu: English, German, Chinese
Controller Support: Full Support
Requirements
Minimum Requirements
  • Requires a 64-bit processor and operating system

  • OS: Windows 10, 11

  • Processor: Intel Core i3

  • Memory: 4 GB RAM

  • Graphics: OpenGL 2.1 compatible graphics card, integrated graphics

  • DirectX: Version 9.0c

  • Storage: 300 MB available space

  • OS: macOS 11 (Big Sur) or later

  • Processor: Any Intel or Apple Silicon processor

  • Memory: 1 GB RAM

  • Graphics: 4 GB RAM

  • Storage: 300 MB available space

  • OS: Ubuntu 12.04 - 13.10

  • Processor: 2Ghz

  • Memory: 4 GB RAM

  • Graphics: OpenGL 2.1 compatible graphics card, integrated graphics

  • Storage: 300 MB available space

Recommended Requirements
  • Requires a 64-bit processor and operating system
Instructions

In order to activate this game, you will require a third-party 'Steam' account. For full details on how to activate please follow this link: https://support.steampowered.com/kb_article.php?ref=5414-TFBN-1352

Description

Conjurers is a classic turn-based tactics game where the Zodiac itself becomes your army.

Eight rival Conjurers, each bound to distinct creature types, wage war for control of the Zodiac. Defeat a Conjurer, and their constellation is claimed, its creatures torn from their command and added to your growing deck, along with powerful hybrids born of your own design.

With every victory, your Zodiac of cards and creatures expands, and your dominion over the battlefield grows. Only one Conjurer can claim the Zodiac whole and rise to challenge the Immortal Aquarius.

Command the Battlefield

Engage in classic turn-based, tactical combat where positioning, timing, and terrain decide the outcome of every battle. Terrain is an active part of combat, affecting the power, movement, and utility of all creatures. High ground, hazards, and battlefield layout force players to adapt their tactics to each area and contest positional advantages held by rival Conjurers.

Conquer Constellations

Each rival Conjurer commands a constellation of creatures. Defeat them, and that constellation becomes yours, permanently expanding your available Zodiac and opening new strategic possibilities in future battles. Every conquest adds new creatures to your deck, reshaping how you approach combat and pushing you closer to uniting the Zodiac.

Command the Complete Zodiac

Unite the full Zodiac of 60 animated creatures and hybrids, drawn from eight distinct creature types: Humans, Prowlers, Hoofed Beasts, Winged Beasts, Lizards, Serpents, and Polypods. Each type brings distinct strengths to the battlefield, encouraging varied tactics and long-term mastery. Your creatures persist across battles, gaining experience and leveling up as they fight.

Forge Powerful Hybrids

Combine creature types to create powerful hybrids that blend strengths and unlock new tactical roles. A Hoofed-Human becomes a Minotaur, a Polypod-Prowler forms a Manticore, and a Winged-Lizard gives rise to a Dragon, with many more combinations waiting to be discovered.

Learn Fast. Master Slowly

A guided tutorial and in-game tooltips teach the rules in about 10 minutes, making Conjurers easy to pick up while rewarding deep tactical mastery. Test your skills in three intense boss battles designed to punish poor positioning and careless deckbuilding as you learn to master the Zodiac.

Challenge a scalable AI opponent.

  • Lv.1 plays simply and attacks directly

  • Lv.3 chains spells and plans for long-term advantage

  • Lv.5 considers every card, creature, and order of play. Expect to be outmaneuvered.

© Carl Treadway & Freedom Games - All Rights Reserved

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